Monthly Archives: May 2011

SkyCars video blog: Visual and audio effects, Score, Orbits, and Lava

Finally as promised, here is a SkyCars video blog! Here, I demonstrate earning points, including the accompanying sound/music effects. I also show some new visual tricks in the game. Finally, I show some of the features from the prior blog posts (orbits, lava, etc.), so you may want to view those first: Orbits in 3 [...]

Orbits in 3 Dimensions (tutorial)

I’ve been adding some neat features to SkyCars, including lasers, jump pads, and lava. But one of the most formidable development challenges so far has been orbits. By orbits, I’m talking about asteroids, comets, or even platforms that rotate around an arbitrary point in space. I’d like to share with you my solution for 3 [...]

Everybody loves lava

Now that I have most of the core SkyCars engine developed, I’ve been working on one part of the game that has been left behind a bit: Art. Especially environmental, ambient, mood-setting art. It’s my firm belief that lava, when used sparingly, injects life and vibrancy into a scene. I especially like the combination of [...]

Doing crazy things with entity attributes, materials

Just incorporated entity attributes into SkyCars and SkyEdit. Now, you can set initial rotation, angular velocity, and a few other attributes for certain entities. This will allow asteroids to rotate around convincingly, as well as allow for some interesting moving obstacles.