Finally as promised, here is a SkyCars video blog! Here, I demonstrate earning points, including the accompanying sound/music effects. I also show some new visual tricks in the game. Finally, I show some of the features from the prior blog posts (orbits, lava, etc.), so you may want to view those first: Orbits in 3 [...]
Category Archives: SkyCars
I’ve been adding some neat features to SkyCars, including lasers, jump pads, and lava. But one of the most formidable development challenges so far has been orbits. By orbits, I’m talking about asteroids, comets, or even platforms that rotate around an arbitrary point in space. I’d like to share with you my solution for 3 [...]
Now that I have most of the core SkyCars engine developed, I’ve been working on one part of the game that has been left behind a bit: Art. Especially environmental, ambient, mood-setting art. It’s my firm belief that lava, when used sparingly, injects life and vibrancy into a scene. I especially like the combination of [...]
As promised, here’s a sneak peek at SkyCars. The game is still in development, so things will likely change before the game is released.