Category Archives: General

New game environments

It’s time for a long-overdue status update. I’ve been doing a lot of work on SkyCars the past month. While the final push to finish the game is taking longer than I’d hoped, I’m feeling very positive about the results so far. There are a ton of gameplay improvements, which I hope to go over [...]

Doing crazy things with entity attributes, materials

Just incorporated entity attributes into SkyCars and SkyEdit. Now, you can set initial rotation, angular velocity, and a few other attributes for certain entities. This will allow asteroids to rotate around convincingly, as well as allow for some interesting moving obstacles.

New website is online. Any suggestions?

After much toiling, I finally pushed out the new NebulaCafe website. It was a bit of a chore getting WordPress integrated with my site, but hopefully everything is running smoothly now. Still need to get jQuery loaded properly from the post scraper I hacked together on the main Blog page, but otherwise I’m pretty pleased [...]

Integrating WordPress into the website

Today I’ll be testing WordPress by integrating it into my website. Hopefully everything will work out well!