It’s time for a long-overdue status update. I’ve been doing a lot of work on SkyCars the past month. While the final push to finish the game is taking longer than I’d hoped, I’m feeling very positive about the results so far. There are a ton of gameplay improvements, which I hope to go over [...]
Author Archives: Bryce
Finally as promised, here is a SkyCars video blog! Here, I demonstrate earning points, including the accompanying sound/music effects. I also show some new visual tricks in the game. Finally, I show some of the features from the prior blog posts (orbits, lava, etc.), so you may want to view those first: Orbits in 3 [...]
I’ve been adding some neat features to SkyCars, including lasers, jump pads, and lava. But one of the most formidable development challenges so far has been orbits. By orbits, I’m talking about asteroids, comets, or even platforms that rotate around an arbitrary point in space. I’d like to share with you my solution for 3 [...]
Now that I have most of the core SkyCars engine developed, I’ve been working on one part of the game that has been left behind a bit: Art. Especially environmental, ambient, mood-setting art. It’s my firm belief that lava, when used sparingly, injects life and vibrancy into a scene. I especially like the combination of [...]
Just incorporated entity attributes into SkyCars and SkyEdit. Now, you can set initial rotation, angular velocity, and a few other attributes for certain entities. This will allow asteroids to rotate around convincingly, as well as allow for some interesting moving obstacles.
As promised, here’s a sneak peek at SkyCars. The game is still in development, so things will likely change before the game is released.
After much toiling, I finally pushed out the new NebulaCafe website. It was a bit of a chore getting WordPress integrated with my site, but hopefully everything is running smoothly now. Still need to get jQuery loaded properly from the post scraper I hacked together on the main Blog page, but otherwise I’m pretty pleased [...]
Today I’ll be testing WordPress by integrating it into my website. Hopefully everything will work out well!